![]() ![]() Random – Play the frames in a random order, still blending/crossfading from one frame to the next.PingPong – Play from the first to the last frame, then in reverse from the last to the first, and repeat that.OneShot – Play through the animation only once, at a rate decided by the particle lifetime (i.e., the FlipbookFramerate property no longer applies in this case, see note below).Loop – Continuously play through all frames, starting back at the first frame after playing the last.This specifies the type of animation from the following four modes: EightByEight – 8 by 8 frames, for a 64-frame animation.FourByFour – 4 by 4 frames, for a 16-frame animation.TwoByTwo – 2 by 2 frames, for a 4-frame animation (this doesn’t seem like a lot, but gets useful when combined with FlipbookStartRandom and a framerate of zero, more on this use-case below).None – Not a flipbook, just use the texture as a single static texture over the particle’s lifetime.FlipbookLayoutĪs mentioned before, this simply specifies how to interpret the particle texture, as one of:” This allows a per-particle random playback speed to be chosen (between the given min and max), adding an easy way for creators to subtly increase animation variability between particles from a single emitter. Note that like several other emitter properties, this property comes in the form of a min/max range: This specifies how fast to animate the texture in frames-per-second. ![]()
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